
The kicker is that it's over twice as long as the wielder's body, and the magazine alone is the size of a character model's head.
BFG: The "Mhati-999" is a gigantic anti-tank rifle that can be held, slung around, and used as a normal weapon. The Machine can be considered this for Arena Mode since the plot starts because of it and what's likely its avatar serves as the Final Boss. Director Phobos is this for Story Mode, with the reveal of his S-3LF controlling Project Gestalt and attempting to reach godhood. Bare-Handed Blade Block: Even without holding a weapon, a player with enough unarmed skill can outright block incoming sword attacks with their bare hands. While the first vault has to be breached, if one is daring enough, they can continuously breach up to three times, with their efforts being rewarded with lots of money and three Tokens. Bank Robbery: The main setting of The Heist stage in Arena Mode, which involves your team robbing the First Nevadean Repository Union. Naturally averted with the Dragonslayer, which comes with the infamous *CLANG* when swung. Audible Sharpness: Bladed weapons make a "SHING!" when being pulled out. Art Shift: The loading screens portray the main characters in a more realistic style, with fully human facial features.
And I Must Scream: Lamenter Abominations get their name from the fact that, while still rendered insane by the process of creating them, they maintain just enough of their awareness to make them scream for answers as to why they were made.